![]() ![]() The number of shards one shard is worth also increases with each quadrant cleared (but this does not affect their healing). All player's health will also be fully restored every five waves. Bosses drop bigger Time Shards, which will heal you for 200 Health each. Time Shards dropped by regular enemies heal the player for 50 Health. To remedy this, enemies drop Time Shards when they get vanquished. In this mode, the player has a massive health pool of 2000 health, but it does not regenerate. The main goal is to vanquish all the Gnomes in a wave to move on to the next, with each level getting progressively harder and harder. Gnomes are the main enemy unit in this mode. The player's goal in Infinity Time is to survive as many waves as possible by clearing out all enemies until they themselves get vanquished or if their Time Stability is depleted. Once the Gnome Floatie is destroyed, Infinity Time commences and the game is on from that moment until the bitter end. Once it is full, a Gnome Floatie will appear (though it will not attack) and the player is instructed to destroy it. First, they are instructed to step on a Time Circle to fill up the "Time Stability" bar on the top of the screen. When the player initially enters Infinity Time, they will appear in a "antechamber" area, where they partake in a short "warm-up" activity, before the game begins for real. In this mode, the player plays as an Infinite Robot ( Junkasaurus for Plants, Mecha Cat for Zombies). ![]()
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